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Mass Zero

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Hey,

Me and my staff are currently testing TT in private, before opening it to the crowd, and came across the bug where upon canceling a match that hasn't yet started, all cards chosen for that match remain "stuck" in that nonexistent match. After another match has been played, the cards become available again.

Is there anything to do about this? It's quite hindering.

Also, since I'm posting anyway, is there any possibility of getting the full version of TT? Even without the licensed images.

Thank you.
 
The name / concept is also a legal gray area, which is why we don't sell a version without sound / images.

I don't think that particular issue has been encountered before. I'll look into it as soon as I'm able, but I make no promises that I'll be able to solve it since it's not my code :(
 
The name / concept is also a legal gray area, which is why we don't sell a version without sound / images.

I don't think that particular issue has been encountered before. I'll look into it as soon as I'm able, but I make no promises that I'll be able to solve it since it's not my code :(
Man, that's a shame, all the features of the pro version are so, well... pro.

As for the bug, I hope you can find something. I've been looking, but vB is ruining my PHP knowledge. :p

EDIT:

A little extra info would help, maybe. When a match is canceled before it us started, the match remains to exists in the *_dbt_triad_battles table, until it is replaced with a new match by the same player. During the time a "ghost" match exists in the table above, cards used in the match are moved to p_used in *_dbt_triad_playercards, thus making them unusable, since the system thinks the cards are currently already in use, in a match.

A solution could be to simply remove the player's match from *_dbt_triad_battles, when it is canceled, and moving the cards from p_used to p_quantity in *_dbt_triad_playercards. Not sure where I could find that, though. :D
 
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I hope you're not referring to the Tournaments, because due to an unsolvable (without a major rewrite) design flaw, you're unable to engage in a tournament match if you have other active battles =P
 
Nope, just a random battle with another human player. There doesn't even seem to be tourneys in the Lite version... or are there? D:
 
Sorry, I haven't had enough time to look into this :(

It's also not a top priority since there is a workaround as you described. I don't know when I'll be able to look into this.
 
Here's the annoying dude, again. :p

Can anyone around here point me to where I can find $vbphrase['dbt_tt_cancel_match'] in the files? (Or simply the file that processes cancelled invites.) I've been looking through all battle-related files, but I can't seem to locate it. Perhaps I can find a fix, myself. I'm kind of lost in the file structure, though.
 
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