Lightning Lord Rule
Customer
One of my users had the idea of an item type that would increase the penalty for failing to steal currency.
IE: If I have the default global steal penalty set at 5%, users could purchase an item that adds X% to that. So, if a user has an item that increases that by 20%, the penalty for failing to steal from that particular user is 25% of the thief's currency.
I would think this wouldn't be too hard to implement, since it's the same concept as the items for increasing steal chance success and stolen amount items, which already exist.
Thanks
IE: If I have the default global steal penalty set at 5%, users could purchase an item that adds X% to that. So, if a user has an item that increases that by 20%, the penalty for failing to steal from that particular user is 25% of the thief's currency.
I would think this wouldn't be too hard to implement, since it's the same concept as the items for increasing steal chance success and stolen amount items, which already exist.
Thanks
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