• Support will be limited until May 1st, as I will be out of the office travelling. Thank you for your patience and understanding.

Recent content by liquidox

  1. liquidox

    Bug Random comments from my community

    One of my less eloquent users: Pardon his French, he means well, but I have had more people mention Magic seems really weak, even when used in optimal fashion.
  2. liquidox

    Bug Capturing high level foes

    From my DB:
  3. liquidox

    Question Getting rid of unwanted monsters

    Works great, thanks!
  4. liquidox

    Bug Random comments from my community

    Yea I think this is the issue, as I posted in the other thread, this is not the case in the default set I imported, actually the value is not even set to 0, it's not set at all, seems like a bug in the importing feature, if the value is set in your default sets.
  5. liquidox

    Legacy Penalties for dying

    Ah yes, Happiness also sounds great, but more work of course ;)
  6. liquidox

    Bug Capturing high level foes

    Not sure how that is possible, in the default set, I checked for example monster Rhindon, he has "Capture Percent Modifier Per Level" set to 0. Perhaps that is the bug, shouldn't that be set to something higher than 0?
  7. liquidox

    Legacy Penalties for dying

    I would like to request configurable penalties for your monster reaching 0 health: - Losing the monster - As you hinted to yourself, being compatible with points systems to charge for healing. But I really don't think losing the monster is at all harsh, as it is currently very easy to get more...
  8. liquidox

    Bug Dying, bug?

    Ok, will file a feature request then for a bit of a harsher solution :P
  9. liquidox

    Bug Capturing high level foes

    Sure, lvl3 just captured a lvl29...but I will look into those capture chances then :P
  10. liquidox

    Bug Dying, bug?

    From a user, regarding your monster dying: [15:34] <Reactions> and afaik dying doesnt matter [15:34] <Reactions> it just respawns next fight :> Not sure this is a bug, or just lack of a feature?
  11. liquidox

    Bug Capturing high level foes

    From a user on our forum: [15:33] <Reactions> You can capture highlevelled foe's even if you're lvl 1 [15:33] <Reactions> takes a few tries but still works in the end
  12. liquidox

    Bug Random comments from my community

    Personally I started with a beast with Magic Missile, and later one with Tail Stomp? Both did very little damage, MM did not seem to do anything at all? And the monster with Tail Stomp, it takes SO long to do any damage, I don't think battles are supposed to take 15 minutes and clicking a...
  13. liquidox

    Bug Random comments from my community

    Mostly about game balance:
  14. liquidox

    Bug Random comments from my community

    I am not sure if you care for this, but I would like to keep one thread here with random comments from our community. We have many people who speak their mind, and seeing this is still work in progress, I hope this is somehow useful? They are not all bugs however. Please just tell me if this...
  15. liquidox

    Question Getting rid of unwanted monsters

    Yesterday I unleashed Forumon on our community, and mostly getting these questions: And so on. What is the intended procedure for that? Or is it supposed to not be possible? Or coming in new version? Thanks!
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