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  1. nte

    Pending Ability to clone an item & Donation/Trade group-based permissions

    Hello, I would like to suggest a couple of things I think would be useful: 1) A user based Donate/Trade permission Reasoning: We had few scenarios where we did not want certain users to be able to Donate/Receive founds since they were underselling Game Content for Points (we have Game...
  2. nte

    Bug PostBit Currency amount bug

    Hello, Here's a small non-essential bug you should be aware of; We have currency enabled so it shows in a postbit. When user does a quick reply and (not sure at the moment but I think) the same goes with PMs, currency is not carried over and always shows as 0 regardless how many points someone...
  3. nte

    Legacy Payment gateway

    Hello, To jump straight to the point. It would be nice if Classfields could be tied with other products you offer. In essence that points could be used as a payment processing scheme. On a basic level it would at least be tied with dbShop or DB products - so points/currencies from those...
  4. nte

    Legacy Multiple prices/currences for an item & Custom script calling action for Custom Items

    Multiple prices/currences for an item & Custom script calling action for Custom Items Hello, Here are two features that I believe would push this great plugin to another level. 1) Multiple Prices/Currencies - RL Scenario: We have a single currency called CHB (CH Points). Points can be...
  5. nte

    Bug Purchasable/Giftable Usergroup change Item

    Hello, Here's a bug I've noticed in our community. We offer various (VIP) groups in a shop. Problem is following: If item is giftable it can be abused. Example: User buys a usergroup change through shop and then gifts the same item to another user. In this scenario it will then happen that...
  6. nte

    Legacy Purchasable/Giftable Usergroup change Item

    Hello, Here's a bug I've noticed in our community. We offer various (VIP) groups in a shop. Problem is following: If item is giftable it can be abused. Example: User buys a usergroup change through shop and then gifts the same item to another user. In this scenario it will then happen that...
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