So I've been trying out the Forumon version on this site since the beginning, and looking at it right now I have a few comments. Keep in mind, this is meant to be constructive criticism, so if anything comes off as insulting it wasn't meant to.
The little pop over boxes in most areas aren't very good at staying up when you want them to, but they tend to stay up when you don't want them - especially in the battle section.
My suggestions for this: Restrict each round to one movement and one action (attack, defend, capture). Check the menu to have single clicks for an action, instead of the End Turn system used now. Up the power of all attacks in the game, so that there is a chance to actually finish a fight before running out of points, and also make points regenerate faster.
That's my main criticism so far. Two thoughts remain though. (1) The game just isn't fast enough or streamlined enough to make it really fun. I honestly can't see any large group of forum goers spending the time on it as it is now. (2) It feels very much like you want a pokemon-style battle system, but you haven't pulled it off well. I understand needing to be different to make sure you aren't ripping off someone else's work, legally and everything, but don't be afraid to imitate the parts that work best.
For that matter, don't be afraid to delay release to really polish the system, because that's what you'll need to really have a good hit. If you try to push it out too fast the initial response has the potential to tarnish the word-of-mouth publicity you need to make it sell well.
Hope it helps! I'll be checking once or twice a week to see how updates go.
- Initial Monster Creation
- The UI
The little pop over boxes in most areas aren't very good at staying up when you want them to, but they tend to stay up when you don't want them - especially in the battle section.
- Battle
My suggestions for this: Restrict each round to one movement and one action (attack, defend, capture). Check the menu to have single clicks for an action, instead of the End Turn system used now. Up the power of all attacks in the game, so that there is a chance to actually finish a fight before running out of points, and also make points regenerate faster.
That's my main criticism so far. Two thoughts remain though. (1) The game just isn't fast enough or streamlined enough to make it really fun. I honestly can't see any large group of forum goers spending the time on it as it is now. (2) It feels very much like you want a pokemon-style battle system, but you haven't pulled it off well. I understand needing to be different to make sure you aren't ripping off someone else's work, legally and everything, but don't be afraid to imitate the parts that work best.
For that matter, don't be afraid to delay release to really polish the system, because that's what you'll need to really have a good hit. If you try to push it out too fast the initial response has the potential to tarnish the word-of-mouth publicity you need to make it sell well.
Hope it helps! I'll be checking once or twice a week to see how updates go.